Cave Masters
Can you survive the endless dungeon and become a "CAVE MASTER"? Select from 3 unique characters with varied abilities. Collect friends along your journey through the dungeon to help you escape the never-ending madness.
WASD -Move
↑ ↓ → ← Attack
SPACEBAR- Confirm/Dodge
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Soul Engine |
Genre | Adventure |
Made with | Unity |
Tags | 2D, cave-masters, Dungeon Crawler, Magic, Pixel Art, Procedural Generation |
Comments
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The game is super fun to play and looks good. I love that your attacks explode when in contact with enemy attacks, and it all just feels good and fast. I did think the targeting was kinda awkward, even if it didn't get in the way of the fun.
Neat game! The pixel art is great, although I find the contrast on the floor tiles to be a bit distracting. The enemies and different characters are great. The aiming felt a little awkward but worked just fine. Fantastic start!
I love the atmosphere and the pixel art is really amazing. The little mushrooms are my favorite enemy and them kicking me after I've already died makes me chuckle. The only thing that stood out as not so great is that your attacks don't always fire in the direction that you're facing, but as far as game jam games go this is still a pretty solid one!
There are some cool ideas here! The pixel art and particle effects all look great! There is a lot of content for a jam prototype.
I wish the character select screen had stats/details - I wasn't sure if I was picking a character class, or just an avatar for my character.
The dungeon was very maze-like, it would be nice to have a map or some other way to see where I had been and where I was going.
The collectible companions are a really cool touch! It was a little difficult to read which characters were friendly and which were not. I picked the guy in the blue cloak, so it was especially disorienting that my allies were red, and enemies with the same sprite were blue. Both companions and enemies could also attack through walls. I spent a lot of my battles hiding in a corner while my companions beat up the enemies.
I noticed that my bullets did not always move in the right direction. If I am walking north and try to shoot south, my first shot will go east or west. I'm not sure if this was by design or not.
I had a dash ability that I could only trigger with the mouse, which I discovered by accident, since it was not listed in the controls!
Good luck in the jam rankings! This is a pretty submission overall. Despite the quirks, it's very impressive that you built a top-down procedural dungeon crawler with this amount of variety that looks this good!